For the past few years this site focused mostly on my pursuit of creating big games for the App Store. That hasn't gone so well. The big games I've tried to develop have been, well, too big for me to develop, and the one game I did put out cratered in the marketplace (it sold about ten copies in total, and I personally know almost everyone who bought it). After two years operating under this setup, it's obvious that it's not working and I need to shift my creative efforts somewhere else.
There are a few areas I have an interest in. I might want to make a new HTML 5 web game (hiya Audio tag!). I might also want to try to make some tech that's less entertainment-oriented (I think I can make it easier for iPhone apps to exchange data for purposes like syncing). I may just decide to run off and do something completely unrelated. I don't really know.
This brings me to the reason for this site's dormancy. As I mentioned in my last post, I'm not as happy with my current site as I used to be. It's not just the design of the site. The internals are aged. I have a custom content-management system, and its lack of support for things like saving drafts of my posts is getting wearisome. A shifted creative focus gives me the perfect excuse to throw it out the window and start from scratch.
So that's what's up. We'll see what tomorrow brings.
This is Donald Hays, signing off.
The current design went live in July of 2007. That makes this design about two and a half years old. For perspective, that was about a month after the original iPhone was released.
I'm not sure what the new design will look like, so there's nothing to show now. Sorry.
The HTML5 cache it's using makes updating things interesting.